Spheres, planes, and boxes sweep across your stage. Fixtures light up or go dark based on whether the effect volume intersects their physical position. Moving heads automatically track the spatial effect center with inverse-kinematics pan/tilt.
Moving heads auto-track the effect center in real time
Bake engine samples beam cone volume for DMX intersection
Real-time visualization in stage preview during playback
Per-string positions for multi-string fixtures — vertical bars and LED matrices render at their actual stage coordinates rather than collapsing to a single fixture origin (v1.7.102, issues #864/#865)
Vertical Bar Array preset — coordinated chase across multiple vertical bar fixtures, every bar driven by every catalog clip (v1.7.103)
Screenshots
3D viewport with beam cones and spatial effect sphereRuntime emulator with live spatial field visualization
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